Sokol International Racetrack for Assetto Corsa

Sokol International Racetrack was designed by Hermann Tilke in 2013, when Kazakh businessman Alijan Ibragimov announced plans to build a motorsport complex worth 40 million US dollars (19 billion tenge) on the outskirts of Almaty, the largest city in Kazakhstan.

Construction was started in 2014, by 2016, with the participation of Jorge Lorenzo, a go-kart track and a drag strip were opened. The construction of the main structures was completed only in 2019-2020. In September 2022, the final layer of asphalt was laid, and shortly after that it was announced that the Grand Prix of Kazakhstan would be included in the 2023 MotoGP calendar (the signed contract will be valid until at least 2028).

Ongoing homologation works at the circuit, paired with current global operational challenges, have obliged the cancellation of the 2023 event.

MotoGP looks forward to visiting Sokol International Racetrack in 2024 to welcome a new region to the calendar.

The Big Ring configuration of the 4430 m long track has 12 turns (8 right and 4 left) with clockwise movement. The track does not have a pronounced relief, except for the T5 turn where an artificial hill was poured. This turn is also called the "Big balls turn" and is the most interesting and challenging part of the track. A feature of Sokol International Racetrack is the reverse straight, which has a length of 1 km. A bridge will be thrown across it, which will provide access to the main grandstand with a capacity of 40,000 spectators.


I build the track and all surrounding buildings from zero using any available data images and video on web (laser scan excluded).


Mod Features:


41 Pits boxes

4 layout

Working track map and sections

GrassFX - Only, no traditional 3D grass

TV cameras (only Big Ring layout)

Fully working AI to race against computer

Detailed track surrounding based in real location


DOWNLOAD V1.02:

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